﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TankGameV1._0.Properties;

namespace TankGameV1._0
{
    class EnemyBullet:BulletObeject
    {
        private static Image image = Resources.enemymissile;
        public EnemyBullet(TankObject tank, int speed, int life, int power) : base(tank, speed, life, power, image)
        {

        }
    }
}
